
A few pieces of armor also boost the strength stat.

Strength can be boosted by equipping certain weapons and relics and mastering certain magicite. The Strength stat is doubled (multiplied by 2) and added to the Attack stat when calculating a physical attack's damage, which also takes the attackers' level and other factors into account.Įnemies do not have set Strength stats, rather, their Strength is determined randomly at the beginning of battle, and is between 56 and 63. The stat's boost caps at 128 although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. Unlike EXP, it is not tied to defeated enemies, but to defeated formations of enemies.Īlso known as Vigor, the Strength stat increases damage done by physical attacks. Boss battles do not reward the player with EXP.Īwarded after battle, the Magic AP allow the character to learn spells of their equipped magicite or equipment. Equipping the Growth Egg will double the amount of EXP earned from battles.

Awarded after battle from defeated enemies, EXP will increase a characters' level. If a character is joining for the first time, a value is added to the average party level to determine their new level.Īlso known as Exp. If a character rejoins in the World of Ruin, the new level will never be lower than their old level. The new character's level equals the average of all current members' levels rounded down. When a character joins the party, their level is calculated based on the average level of the current party members. Levels play an important role in a few spells: namely Lv.5 Death, Lv.4 Flare, Lv.3 Confuse, and Lv.? Holy, while Dischord can halve the target's level. The level stat is used in damage calculations for magic and physical damage sources, but does not increase stats. Once a party member gains enough experience, they will level up.
